Generate disciplined standalone prompts for game tilesets, terrain atlases, building atlases, sprite sheets, prompt repair passes, and related environment-art prompt work. Use when Codex needs to write or tighten prompts for top-down game assets, especially modular fantasy roguelike tiles, town terrain, buildings, roads, dungeon features, or follow-up prompts that correct drift from a previous image result.
Write one production-ready prompt unless the user explicitly asks for multiple prompts.
Use the project's actual game context when available. Match the camera, tile logic, mood, and asset scope to the game instead of writing generic art prompts.
Identify the asset type. Use one of these buckets:
Lock the camera and usage. State whether the prompt is for:
Define the exact tile list. Name the asset count and the tile names in the prompt. Do not leave the model to infer the contents.
Add style and consistency constraints. Keep the palette, lighting, material language, and shape discipline consistent across the sheet.
Add strong negatives. Explicitly ban the common failure modes:
Keep the output standalone. Do not add a second "tighter version" or alternates unless asked.
Read prompt-patterns.md when you need ready-made wording patterns for: