Set browser-game architecture before implementation. Use when the user needs engine choice, simulation and render boundaries, input model, asset organization, or save/debug/performance strategy.
Use this skill to establish the non-negotiable architecture before implementation starts. Browser games degrade quickly when simulation, rendering, UI, asset loading, and input handling are mixed together.
Default rule: simulation state is owned outside the renderer, browser UI is not forced into the canvas unless there is a clear reason, and shipped 3D assets default to GLB or glTF 2.0 rather than ad hoc model formats.
Once the stack is clear, hand off to the runtime or asset specialist skill.
move, confirm, cancel, ability-1, and pause.See ../../references/engine-selection.md for the default decision table.
Define these before writing core code:
../../references/engine-selection.md../../references/phaser-architecture.md../../references/three-webgl-architecture.md../../references/threejs-stack.md../../references/react-three-fiber-stack.md../../references/web-3d-asset-pipeline.md