Prepare and optimize browser-game 3D assets. Use when the user asks for GLB or glTF shipping work, including Blender cleanup and export, collision or LOD setup, compression, texture packaging, and runtime validation.
Use this skill for shipped 3D assets, not runtime scene code. The default output format for browser 3D work in this plugin is GLB or glTF 2.0. The goal is predictable runtime assets, not whatever the DCC tool happened to export first.
This guidance is engine-agnostic and can serve Three.js, React Three Fiber, Babylon.js, or PlayCanvas.
../../references/threejs-stack.md../../references/react-three-fiber-stack.md../../references/gltf-loading-starter.md../../references/rapier-integration-starter.md../../references/web-3d-asset-pipeline.md../../references/alternative-3d-engines.md