Use when designing, implementing, and troubleshooting token economy systems including token selection, backup reinforcer pricing, exchange schedules, response cost, and fading procedures.
A token economy is a systematic reinforcement program in which tokens are delivered contingent on target behavior and exchanged later for backup reinforcers. Token economies are among the most versatile and widely researched behavior management systems in ABA.
Tokens function as conditioned (generalized) reinforcers. Their effectiveness depends on:
Types of tokens based on client needs and context:
| Token Type | Population | Advantages | Considerations |
|---|---|---|---|
| Poker chips | Older children, adults | Tangible, easy to count | Choking hazard for young children |
| Stickers on a chart | Young children | Visual progress tracking | Cannot be removed for response cost |
| Stars/stamps | Classrooms | Efficient for groups | Limited tactile feedback |
| Points (written) | Adolescents, adults | Flexible, no physical tokens | Requires literacy |
| Digital points (app) | Tech-comfortable clients | Automated, visual, portable | Requires device access |
| Velcro icons | Children with developmental disabilities | Tangible, visual, portable | Easy to lose |
The number of tokens required to purchase each backup reinforcer.
| Schedule | Description | When to Use |
|---|---|---|
| End of session | Exchange at the end of each session | Early implementation, young children |
| End of day | Exchange at the end of the school/therapy day | Classrooms, longer sessions |
| Accumulated | Save tokens across sessions for larger items | Building delay tolerance, older clients |
| On-demand | Client can request exchange at any time | Initial stages to increase motivation |
Response cost involves removing tokens contingent on specified undesirable behavior.
The goal is always to fade the token economy so behavior is maintained by natural contingencies.
| Problem | Possible Cause | Solution |
|---|---|---|
| Client not interested in tokens | Tokens not paired; backup reinforcers not preferred | Re-pair tokens; conduct new preference assessment |
| Hoarding tokens | Client prefers collecting to exchanging | Set maximum savings; ensure exchange items are desirable |
| Counterfeiting | Tokens are easy to reproduce | Use tokens that are harder to counterfeit; monitor inventory |
| Loss of motivation over time | Satiation; reinforcers not rotated | Rotate backup reinforcers; conduct new preference assessments monthly |
| Disruption during exchange | Exchange is unstructured | Create a structured exchange routine with clear expectations |
| Token delivery is too slow | Too many target behaviors; complex system | Simplify; reduce targets; train staff to deliver quickly |