Use when designing, evaluating, or troubleshooting reinforcement-based interventions — covers positive and negative reinforcement, schedules, token economies, conditioned reinforcement, preference assessment, and behavioral momentum.
Reinforcement is a process in which a consequence following a behavior increases the future probability of that behavior under similar conditions. The defining feature is the effect on behavior, not the subjective experience of the individual.
Both positive and negative reinforcement increase behavior. The distinction concerns whether a stimulus is added or removed, not whether the procedure is "good" or "bad."
Every instance of the target behavior is reinforced. Use during acquisition to establish new behavior rapidly. CRF produces rapid learning but also rapid extinction when reinforcement is withdrawn.
Transition from CRF to intermittent schedules to build resistance to extinction and maintain behavior efficiently.
| Schedule | Definition | Response Pattern |
|---|---|---|
| Fixed Ratio (FR) | Reinforcement after a fixed number of responses | High, steady rate with post-reinforcement pause |
| Variable Ratio (VR) | Reinforcement after an average number of responses, varying across instances | High, steady rate with minimal pausing — most resistant to extinction |
| Fixed Interval (FI) | Reinforcement for the first response after a fixed time period | Scalloped pattern — low rate after reinforcement, accelerating as interval end approaches |
| Variable Interval (VI) | Reinforcement for the first response after an average time, varying | Moderate, steady rate — resistant to extinction |
Abrupt removal of reinforcement risks extinction. Thin schedules gradually:
A high-probability behavior can reinforce a low-probability behavior when access to the high-probability behavior is contingent on performing the low-probability behavior. Clinically: "First [work task], then [preferred activity]." This is sometimes called "Grandma's rule." Useful when tangible reinforcers are unavailable or when building natural contingency awareness.
Herrnstein's matching law states that the relative rate of responding to alternatives matches the relative rate of reinforcement obtained from those alternatives. Clinical implication: if problem behavior produces richer, more immediate, or more consistent reinforcement than appropriate behavior, the matching law predicts the individual will allocate responding toward problem behavior. Intervention requires making reinforcement for appropriate behavior more favorable than for problem behavior across all dimensions: rate, immediacy, quality, magnitude, and schedule.
Clinically, ensure a state of relative deprivation for the target reinforcer before sessions. Avoid inadvertently providing free access to reinforcers used in programming (e.g., if iPad time is the reinforcer, don't allow unlimited iPad access before sessions).
Reassess preference regularly. Preference is not static — what functions as a reinforcer this week may not next week.
Rotate reinforcers across sessions and within sessions to reduce satiation. Use a reinforcer menu and allow choice.
Behavioral momentum theory (Nevin, 1992): Behavior in a given context has both rate and resistance to change. Dense reinforcement history builds momentum.
High-p sequence: Deliver 3–5 rapid, high-probability requests (requests the individual typically complies with) immediately before a low-probability request. The momentum of compliance carries into the low-p demand. Effective for increasing initial compliance, particularly with escape-maintained noncompliance.
Procedural requirements: