Extract lore and narrative device entities from text. Use when analyzing codex entries, bestiary entries, journals, dreams, nightmares, memories, secrets, foreshadowing, and plot devices.
Domain skill for lore knowledge and narrative device extraction.
| Type | Description |
|---|---|
lore_fragment | Piece of world lore or historical knowledge |
codex_entry | Codex or encyclopedia entry |
journal_page | Journal, diary, or log entry |
bestiary_entry | Creature or monster description |
memory | Character memory or recollection |
dream | Dream or prophetic vision |
nightmare | Nightmare or dark vision |
foreshadowing | Narrative foreshadowing element |
chekhovs_gun | Setup element that must pay off later |
red_herring | Misleading narrative element |
deus_ex_machina | Unexpected resolution device |
flash_forward | Future glimpse or time skip |
plot_device | General narrative mechanism |
lore_axioms | Fundamental world rules or laws |
Write to entities/narrative.json (narrative-team file):
{
"lore_fragments": [
{
"id": 1,
"world_id": 1,
"title": "The Old War Legend",
"content": "A legend about the ancient war between mages and warriors",
"rarity": "common",
"is_discoverable": true,
"created_at": "2026-02-14T10:00:00+00:00",
"updated_at": "2026-02-14T10:00:00+00:00",
"version": 1
}
],
"foreshadowings": [
{
"id": 2,
"story_id": 10,
"scene_id": 11,
"foreshadowing_type": "symbolic",
"subtlety": "moderate",
"name": "The Cracked Amulet",
"description": "The amulet shows a crack — hints at its eventual breaking",
"hinted_event_id": null,
"is_paid_off": false,
"player_discovery_rate": 40.0,
"character_ids": [3],
"location_id": 5,
"requires_knowledge": [1],
"created_at": "2026-02-14T10:00:00+00:00",
"updated_at": "2026-02-14T10:00:00+00:00",
"version": 1
}
],
"next_id": 3
}
LoreData.from_dict.