XR Interaction Toolkit skills for VR/AR development. Use when users want to set up XR rigs, add grab interactions, configure teleportation, continuous locomotion, XR UI, or diagnose XR scenes. Triggers: XR, VR, AR, grab, teleport, XR Origin, XR Rig, hand tracking, controller, interactor, interactable, locomotion, 抓取, 传送, 手柄, 头盔, 虚拟现实. Requires com.unity.xr.interaction.toolkit package. Reflection-based: compatible with XRI 2.x (Unity 2022) and XRI 3.x (Unity 6+).
Use this module for XR Interaction Toolkit setup and configuration. All xr_* skills are reflection-based and support XRI 2.x on Unity 2022 and XRI 3.x on Unity 6+.
Requires:
com.unity.xr.interaction.toolkit. Hard rule: Read this file before the firstxr_*call in a session. Wrong property names can fail silently because the bridge is reflection-based.
Mode: Full-Auto required
DO NOT (common hallucinations):
XRHand, XRPlayer, XRTeleporter, GrabInteractor, VRController, XRLocomotion, and XRManager are not the runtime classes you want hereinteractable.OnGrab() / OnRelease() are not the XRI event model -> use selectEntered / selectExitedcontroller.vibrate()xr_configure_hapticsInteractionLayerMaskAPI_REFERENCE.md before setting detailed XR component propertiesCorrect class names to anchor on:
XRInteractionManagerXROriginXRRayInteractorXRDirectInteractorXRSocketInteractorXRGrabInteractableXRSimpleInteractableTeleportationProviderTeleportationAreaTeleportationAnchorContinuousMoveProviderSnapTurnProviderContinuousTurnProviderTrackedDeviceGraphicRaycasterXRUIInputModuleTrackedPoseDriverRouting:
uiarchitecture, patterns, async, or scriptdesignAPI_REFERENCE.md| Skill | Use | Key parameters |
|---|---|---|
xr_check_setup | Validate XR package, rig, managers, and scene prerequisites | verbose? |
xr_setup_rig | Create XR Origin + camera + controllers | name, cameraYOffset? |
xr_setup_interaction_manager | Add or find manager | none |
xr_setup_event_system | Replace/add XR UI input stack | none |
xr_get_scene_report | Report scene-side XR status | none |
| Skill | Use | Key parameters |
|---|---|---|
xr_add_ray_interactor | Remote pointing / ray interaction | name, maxDistance?, lineType? |
xr_add_direct_interactor | Close-range hand grab | name, radius? |
xr_add_socket_interactor | Snap-to slot | name, showHoverMesh?, recycleDelay? |
xr_add_grab_interactable | Rigidbody + collider + grab config | name, movementType?, throwOnDetach? |
xr_add_simple_interactable | Hover/select without grab | name |
xr_configure_interactable | Fine-tune interactable behavior | target + changed fields only |
xr_list_interactors | List all scene interactors | none |
xr_list_interactables | List all scene interactables | none |
| Skill | Use | Key parameters |
|---|---|---|
xr_setup_teleportation | Add teleport provider to XR Origin | none |
xr_add_teleport_area | Mark a surface as teleportable | name, matchOrientation? |
xr_add_teleport_anchor | Create fixed teleport destination | name, x/y/z, rotY?, matchOrientation? |
xr_setup_continuous_move | Add stick locomotion | moveSpeed?, enableStrafe?, enableFly? |
xr_setup_turn_provider | Add snap or smooth turn | turnType, turnAmount?, turnSpeed? |
xr_setup_ui_canvas | Convert Canvas for XR interaction | name |
| Skill | Use | Key parameters |
|---|---|---|
xr_configure_haptics | Set hover/select vibration | name, intensities, durations |
xr_add_interaction_event | Wire interaction callback to target method | name, eventType, targetName, targetMethod |
xr_configure_interaction_layers | Set InteractionLayerMask | name, layers, isInteractor |
import unity_skills as u
u.call_skill("xr_check_setup")
u.call_skill("xr_setup_rig", name="XR Origin")
u.call_skill("xr_add_ray_interactor", name="Right Controller")
u.call_skill("xr_add_direct_interactor", name="Left Controller")
u.call_skill("xr_setup_teleportation")
u.call_skill("xr_setup_turn_provider", turnType="Snap", turnAmount=45)
u.call_skill("xr_add_grab_interactable", name="MyCube", movementType="VelocityTracking")
xr_check_setup.xr_setup_rig.xr_setup_event_system.xr_add_direct_interactor + xr_add_grab_interactablexr_add_ray_interactor + xr_add_grab_interactablexr_add_socket_interactor + grabbable objectmovementType defaults matter:
VelocityTracking: best general-purpose physical grabKinematic: use for handles/tools that should not get stuckInstantaneous: best for precise remote grabxr_setup_teleportation + xr_add_ray_interactor + xr_add_teleport_area/xr_add_teleport_anchorxr_setup_continuous_movexr_setup_turn_providerComfort default: snap turn + moderate move speed (~2.0 m/s).
xr_setup_ui_canvasxr_setup_event_systemThis is the most important XR anti-hallucination table in the repo.
| Component | Collider required | isTrigger | Recommended collider | Reason |
|---|---|---|---|---|
XRDirectInteractor | Yes | True | SphereCollider (0.1-0.25) | Overlap detection |
XRRayInteractor | No | - | None | Uses raycasts |
XRSocketInteractor | Yes | True | SphereCollider (0.1-0.3) | Snap zone |
XRGrabInteractable | Yes | False | BoxCollider or convex MeshCollider | Physics + ray target |
XRSimpleInteractable | Yes | False | BoxCollider | Selection detection |
TeleportationArea | Yes | False | MeshCollider or BoxCollider | Surface raycast target |
TeleportationAnchor | Yes | False | Thin BoxCollider | Point raycast target |
Critical rules:
XRGrabInteractable needs a Rigidbody.| Topic | XRI 2.x | XRI 3.x |
|---|---|---|
| Main namespace style | root namespace | split sub-namespaces |
| Rig type | XROrigin | XROrigin |
| Locomotion core | LocomotionSystem | LocomotionMediator |
| Controller type | ActionBasedController | ActionBasedController |
| Bridge behavior | Reflection helper falls back automatically | Reflection helper prefers 3.x first |
XRInteractionManager.XROrigin already exists.InteractionLayerMask for interactor/interactable filtering.Update() polling when possible.import unity_skills as u
u.call_skill("xr_setup_rig", name="XR Origin", cameraYOffset=1.36)
u.call_skill("xr_setup_event_system")
u.call_skill("xr_add_ray_interactor", name="Right Controller", maxDistance=30, lineType="StraightLine")
u.call_skill("xr_add_grab_interactable", name="Tool", movementType="VelocityTracking", throwOnDetach=True)
u.call_skill("xr_configure_haptics", name="Right Controller", selectIntensity=0.7, selectDuration=0.15)
Exact names, parameters, defaults, and returns are defined by GET /skills/schema or unity_skills.get_skill_schema(), not by this file.
Before configuring XR component properties in detail, load API_REFERENCE.md. XR property names are reflection-sensitive.