This skill should be used when the user asks to "define game concept", "scope the game", "create core concept", "define unique selling points", "identify target audience", or mentions game ideation, core loop definition, or scope planning.
Guide the development of a focused, achievable indie game concept with clear scope boundaries.
Create a single compelling sentence that captures the game's essence:
Define the moment-to-moment gameplay cycle:
Player Action → System Response → Reward/Feedback → Next Action
For an action-RPG, typically:
Identify 2-3 maximum differentiators:
Define the ideal player:
| Element | Minimum Viable | Target | Stretch |
|---|---|---|---|
| Play time | 2-4 hours | 6-10 hours | 15+ hours |
| Areas/Zones | 3-5 | 8-12 | 15+ |
| Enemy types | 5-8 | 12-15 | 20+ |
| Boss fights | 2-3 | 5-6 | 8+ |
| Weapon/skill types | 3-4 | 6-8 | 12+ |
| NPCs | 5-10 | 15-20 | 30+ |
Rate each system 1-3 (1=simple, 3=complex):
Identify potential scope creep triggers:
Generate a Concept Document containing:
references/scope-examples.md - Example scope documents from successful indie gamesreferences/complexity-guidelines.md - Detailed complexity assessment criteriaexamples/concept-doc-template.md - Blank template for concept documentexamples/concept-doc-sample.md - Filled example for reference