Automate and script DaVinci Resolve workflows. Use when a user asks to script DaVinci Resolve via Python/Lua API, automate color grading, batch render projects, manage timelines programmatically, automate media import, build render queues, create Fusion compositions via script, automate Fairlight audio processing, manage project databases, build custom tool scripts, or integrate Resolve into production pipelines. Covers the Resolve Scripting API (Python/Lua), Fusion scripting, and workflow automation.
Automate DaVinci Resolve — the professional NLE with built-in color grading, Fusion VFX, and Fairlight audio. This skill covers the Resolve Scripting API (Python and Lua) for programmatic control of projects, timelines, media pools, color grades, render jobs, and Fusion compositions. Build batch workflows, automate repetitive edits, manage render queues, and integrate Resolve into production pipelines.
DaVinci Resolve exposes a Python/Lua API when running. Scripts connect to the running instance.
# Module paths vary by OS:
# macOS: /Library/Application Support/Blackmagic Design/DaVinci Resolve/Developer/Scripting/Modules/
# Linux: /opt/resolve/Developer/Scripting/Modules/
# Windows: %PROGRAMDATA%/Blackmagic Design/DaVinci Resolve/Support/Developer/Scripting/Modules/
import sys
sys.path.append("/opt/resolve/Developer/Scripting/Modules/")
import DaVinciResolveScript as dvr
resolve = dvr.scriptapp("Resolve")
projectManager = resolve.GetProjectManager()
project = projectManager.GetCurrentProject()
mediaPool = project.GetMediaPool()
timeline = project.GetCurrentTimeline()
Run scripts from: Workspace > Scripts, CLI (python3 my_script.py), or Workspace > Console.
# Project management
pm = resolve.GetProjectManager()
pm.CreateProject("New Project")
project = pm.GetCurrentProject()
project.SetSetting("timelineResolutionWidth", "3840")
project.SetSetting("timelineResolutionHeight", "2160")
project.SetSetting("timelineFrameRate", "24")
# Media Pool — create bins and import
mediaPool = project.GetMediaPool()
rootFolder = mediaPool.GetRootFolder()
dailies_bin = mediaPool.AddSubFolder(rootFolder, "Dailies")
mediaPool.SetCurrentFolder(dailies_bin)
clips = mediaPool.ImportMedia([
"/path/to/footage/scene01_take01.mov",
"/path/to/footage/scene01_take02.mov",
])
# Set clip metadata
clip = clips[0]
clip.SetClipProperty("Comments", "Best take")
clip.SetClipColor("Green")
# Create and populate timelines
timeline = mediaPool.CreateEmptyTimeline("Assembly Edit v1")
mediaPool.AppendToTimeline([clips[0], clips[1]])
# Append subclip with in/out points
mediaPool.AppendToTimeline([{
"mediaPoolItem": clips[0],
"startFrame": 0,
"endFrame": 120, # First 5 seconds at 24fps
}])
# Inspect timeline
items = timeline.GetItemListInTrack("video", 1)
for item in items:
print(f" Frame {item.GetStart()}-{item.GetEnd()}: {item.GetName()}")
# Markers
timeline.AddMarker(1000, "Blue", "Review Point", "Check color here", 1, "reviewTag")
markers = timeline.GetMarkers()
resolve.OpenPage("color")
items = timeline.GetItemListInTrack("video", 1)
for item in items:
item.SetLUT(1, "/path/to/luts/FilmLook.cube")
item.SetCDL({
"NodeIndex": 1,
"Slope": [1.1, 1.0, 0.95],
"Offset": [0.0, 0.0, 0.02],
"Power": [1.0, 1.0, 1.05],
"Saturation": 1.1,
})
# Copy grade from one clip to all others
source_item = items[0]
for item in items[1:]:
timeline.ApplyGradeFromTimelineClip(item, source_item)
project.SetRenderSettings({
"SelectAllFrames": True,
"TargetDir": "/path/to/renders/",
"CustomName": "MyProject_v1",
"FormatWidth": 3840,
"FormatHeight": 2160,
"FrameRate": 24,
"ExportVideo": True,
"ExportAudio": True,
})
project.LoadRenderPreset("YouTube 4K")
project.AddRenderJob()
# Batch: add all timelines to render queue
for i in range(1, project.GetTimelineCount() + 1):
tl = project.GetTimelineByIndex(i)
project.SetCurrentTimeline(tl)
project.SetRenderSettings({"TargetDir": f"/renders/{tl.GetName()}/"})
project.AddRenderJob()
project.StartRendering()
# Monitor progress
import time
while project.IsRenderingInProgress():
for job in project.GetRenderJobList():
status = project.GetRenderJobStatus(job["JobId"])
print(f" {job['TimelineName']}: {status.get('CompletionPercentage', 0)}%")
time.sleep(5)
# Add Fusion text overlay to a clip
resolve.OpenPage("fusion")
item = timeline.GetItemListInTrack("video", 1)[0]
fusion_comp = item.GetFusionCompByIndex(1)
text_node = fusion_comp.AddTool("TextPlus", -32768, -32768)
text_node.StyledText = "Episode 1"
text_node.Font = "Arial"
text_node.Size = 0.08
text_node.Center = {"x": 0.5, "y": 0.9}
Timeline import/export:
mediaPool.ImportTimelineFromFile("/path/to/edit.edl", {
"timelineName": "Imported Edit",
"importSourceClips": True,
"sourceClipsPath": "/path/to/media/",
})
timeline.Export("/path/to/export/timeline.fcpxml", resolve.EXPORT_FCPXML)
# Formats: EXPORT_EDL, EXPORT_AAF, EXPORT_DRT, EXPORT_FCPXML
User prompt: "Write a Python script that loops through every project in the current Resolve database folder, renders each timeline as ProRes 422 HQ to /mnt/renders/<project>/<timeline>/, and prints a summary when done."
The agent will write a script that calls GetProjectListInCurrentFolder(), iterates through each project with LoadProject(), loops over timelines with GetTimelineByIndex(), applies render settings with LoadRenderPreset("ProRes 422 HQ") and a target directory based on project and timeline names, adds render jobs, calls StartRendering(), polls IsRenderingInProgress() in a loop, and prints completion stats.
User prompt: "I have a FilmLook.cube LUT at /home/editor/luts/FilmLook.cube. Write a Resolve script that applies this LUT to node 1 of every clip on video track 1, then bumps saturation to 1.15 and adds a slight warm offset."
The agent will create a Python script that switches to the Color page with resolve.OpenPage("color"), gets all items from video track 1, applies the LUT via item.SetLUT(1, "/home/editor/luts/FilmLook.cube"), then calls item.SetCDL() with saturation set to 1.15 and a warm offset of [0.01, 0.005, 0.0] on each clip.
pm.SaveProject() after making changes to avoid losing work if Resolve or the script crashessys.path correctly or use the RESOLVE_SCRIPT_API environment variableproject.GetRenderJobStatus() in a polling loop with time.sleep() to monitor renders rather than blocking indefinitelyCenter = {"x": 0.5, "y": 0.9} means horizontally centered and near the bottom