Design UI surfaces for browser games. Use when the user asks for HUDs, menus, overlays, responsive layouts, or visual direction that must protect the playfield.
Use this skill whenever the game needs a visible interface layer. The job is not to produce generic dashboard UI. The job is to produce a readable, thematic browser-game interface that supports the play experience.
Default assumption: build the game world in canvas or WebGL, and build text-heavy UI in DOM.
For exploration, traversal, or third-person starter scaffolds, prefer this UI budget:
Do not open every informational surface on first load. The scene should be readable before the user opens any deeper UI.
As a default implementation constraint for 3D browser games:
When asking the model to design or implement game UI, include:
Use ../../references/frontend-prompts.md for concrete prompt shapes.
../web-game-foundations/SKILL.md../../references/frontend-prompts.md../../references/three-hud-layout-patterns.md../react-three-fiber-game/SKILL.md../../references/playtest-checklist.md