Use when writing a sound design brief, planning music direction, or building the audio systems specification for a game
When defining audio direction for a game — music, sound effects, and audio systems.
Define the audio identity of the game:
Types of music integration:
Define per area: which system, what states trigger transitions, how transitions work (crossfade, stinger, instant).
For each significant mechanic:
Critical sounds: weapon impact, footsteps on surfaces, UI feedback, damage received, death.
Per platform: