/design-review — Design Document Review
Trigger
Run when a new design doc is ready for review, or when revisiting an existing system.
- Path to the design document (in design/gdd/ or design/levels/)
Review Checklist
- Pillars alignment: Does this support the core gameplay pillars?
- Player motivation: Why would a player engage with this system?
- Core loop: Is the gameplay loop clearly defined (action → feedback → reward)?
- Edge cases: What happens at extremes (level 1 vs max level, 0 items vs full inventory)?
- Scope: Is this achievable within the current sprint/milestone?
- Dependencies: What other systems does this require?
- Balance: Are initial tuning values defined with rationale?