Use this at the start of Act 1 and for Act 1 route, reward, elite, boss, and survival decisions. Trigger it on new runs, whenever Act 1 pathing changes, before Act 1 elite or boss commitments, and when documenting new Act 1 encounters.
Use this as the Act 1 operating note. The goal is to turn the opening floors into a coherent deck and a route the run has actually earned.
Read these before acting in Act 1:
/home/igorw/Work/STS2/.agents/skills/act1/references/core-plan.md/home/igorw/Work/STS2/.agents/skills/act1/references/pathing-and-thresholds.md/home/igorw/Work/STS2/vault/runs/home/igorw/Work/STS2/.agents/skills/act1/elites/ or /home/igorw/Work/STS2/.agents/skills/act1/bosses/ if the encounter is knownIf the path is committing into an elite or the boss right now, also read:
/home/igorw/Work/STS2/.agents/skills/boss-and-elite-fights/SKILL.md/home/igorw/Work/STS2/.agents/skills/act1/references/./home/igorw/Work/STS2/.agents/skills/act1/elites/./home/igorw/Work/STS2/.agents/skills/act1/bosses/./home/igorw/Work/STS2/.agents/skills/boss-and-elite-fights/.Keep this skill practical. Move confirmed Act 1 content here so the general hard-fight reference stays compact.