Design system workflow for visual styling of Godot UI. Use when creating or modifying Control nodes via MCP to ensure parity with the "Brutal Sports" UI pattern.
Apply standardized project themes and layout patterns to UI scenes.
res://assets/themes/game_theme.tres via ExtResource.NinePatchRect with standard margins from ui-specs.md.anchors_preset = 15 (Full Rect) for overlays or specific containers..tres file or use theme classes instead.COPILOT-INSTRUCTIONS.md.res://assets/themes/game_theme.tres and add a short note to ./docs/todo/master_todo.md referencing the affected scenes (e.g., src/scenes/main_menu.tscn)../.github/prompts/ and ./.github/skills/ respectively.