In D&D, Heroism grants temporary hit points and immunity to fear — you do not become stronger, you become harder to stop. The real-world version is the preparation ritual: the pre-presentation pep talk, the pre-launch checklist that calms the team, the structured confidence-building exercise before a difficult conversation. Heroism does not change your abilities. It changes your relationship to the fear of using them.
Build courage and temporary resilience before walking into something hard.
Heroism is interpreted here as a metaphorical spell with a shipping-now execution model.
Canonical source: Heroism (spell)
Provider target: OpenClaw
Use $heroism to prepare me for this [presentation/conversation/launch/decision]. Name what scares me, reality-check it, and give me a preparation plan.