Use Poison Face when Hermes should emplace a stationary poison source on the field: a bounded, persistent hazard that immediately taxes presence in one valuable lane, panel cluster, or holding pattern. Unlike Time Bomb, it is not waiting for a delayed detonation; unlike Killer Eye, it is not watching for a crossing; unlike Anti Damage, it does not need to be hit first. Poison Face is for making a known position steadily worse until the target leaves, reroutes, or accepts attrition.
Plant a visible toxic fixture that makes one lane or resting spot costly to occupy.
Use Poison Face when Hermes should emplace a stationary poison source on the field: a bounded, persistent hazard that immediately taxes presence in one valuable lane, panel cluster, or holding pattern. Unlike Time Bomb, it is not waiting for a delayed detonation; unlike Killer Eye, it is not watching for a crossing; unlike Anti Damage, it does not need to be hit first. Poison Face is for making a known position steadily worse until the target leaves, reroutes, or accepts attrition.
This is the secondary Codex compatibility rendering of a hybrid battle-chip pattern with a shipping-now execution model.
Canonical chip family: Poison Face Codex shelf: Traps and Obstacles Provider target: Codex compatibility surface.
Use Poison Face to emplace one visible poison source on the most valuable resting spot in the field, make continued occupancy steadily costly, and identify the safe lane or next move that becomes available when the target leaves.