Unreal Engine 5.6 C++ shooter-game development workflows for gameplay systems, weapons, projectiles, AI, HUD/UI, input, and balance tuning. Use when Codex needs to design, implement, debug, refactor, or document shooter mechanics in UE5.6 projects, especially first-person or third-person combat loops and iteration-ready shooter prototypes.
Use this skill to implement and iterate shooter systems in UE5.6 C++ with engine-native patterns and clear playtest loops.
Implementation Workflow and load references/ue56-cpp-implementation-playbook.md.references/shooter-game-design.md.AGameMode and replicated match data in AGameState.APlayerState.APlayerController; keep embodiment in ACharacter or APawn.references/ue56-cpp-implementation-playbook.md: Use for UE5.6 C++ architecture, common shooter implementation patterns, replication checklist, and debugging flow.references/shooter-game-design.md: Use for shooter game fundamentals, weapon and encounter design, pacing, TTK guidance, and progression patterns.